S-Mart Power Armor Design SequenceS-Mart Power Armor Design Sequence

Power Armor Design Sequence

I.The first consideration is always the mission: What is it? The equipment, armament, and protection on a stealthy scout is not going to match that of a heavy fire-support platform, so be sure to take that into consideration when designing the unit.

II. The next step is the selection of the chassis. The chassis types can be selected from The Chassis Page, write down the name of the chassis, and it's weight, cost, strength and carrying/lifting capacity on the Powered Armor data form. The chassis Strength is then broken down into the various bodily areas and using the formulas below, give the MDCs of the limbs, body, and head.

Section A:) Head- # x 25%
����������������Arms-# x 25%
����������������Legs-# x 50%
����������������Main Body-# x 75%

Section B:) Take these relatively low figures and then multiply them by ten, this gives you the total MDCs of these sections. Note later on if you are dissatisfied with these figures, there are ways to boost the the total MDC of these sections, but as with anything in the world of RIFTS, there is a price to be paid.

Section C (Optional): For Laser Refractive Chrome Armor, simply multiply your' figures, in section B, by three. These will give you a fairly close figure to Palladium's standards of powered armor.
Note about Laser Refractive Armor: In addition to this Laser Refractive Armor is very dense, therefore heavy, in comparison to the new lightweight composites used in most modern power armor units. Therefore Double the total weight of the power armor unit, and multiply the total cost of the power armor unit by ten. Finally, reduce the total speed of the unit by 25%. In addition to this only these chassis types are available for Laser Refractive Armor; Gunslinger, Hero, and Highwayman.

III. Adding Armor to a power armor unit is a common request for most mercenaries, and like all other successful companies S-Mart caters to the consumer. You may select from a choice of seven different armor units ranging from 25 MDC to 100 MDC, it really depends on the customers preference, but keep in mind, the more armor there is added to a unit, the louder it is going to be due to the clanking of armor plate, and added whine of electronics. See the section reguarding Exoskeleton Armor. These armor units come as an entire suit to cover the entire Power Armor Unit, in a similar way you must factor the amount of MDC that goes to each portion of the body;

������������Head- Armor Shell MDC x 25%
������������Arms- Armor Shell MDC x 25%
������������Legs- Armor Shell MDC x 50%
������������Main Body- Armor Shell MDC x 100%

IV. Next determine how many "spaces" your' unit has, both internal and external. This generic term meaning simply how much room is available within your' unit and determines how many systems your' power armor unit can have, it is important that you do not exceed the space allotment, this prevents SUPER Armor, like the controversal Avenger power armor. In the following steps you will be Selecting Utility, Offensive, and Defensive systems for the power armor. Be sure to record weights and costs for all such systems. These Systems, unless hand carried will go in the internal or external spaces on the suit. A single system may only be placed in one kind of space-internal or external, not a combination of both. (This would make a weak spot in the armor, so naturally this would be a deadly addition to any suit.)

Section A:) Internal Spaces: Always, be sure to include all required systems in the power armor, before you even think of adding other systems, this prevents dangerously flawed units from being produced. Note that enclosed systems can only be placed in internal spaces. Powered armor suits have a number of internal spaces based on the strength of the chassis, (See Table below Section B.)

Section B:) External Spaces: The number of spaces for external systems in each Power Armor unit location is equal to the number of internal spaces -1. Remember: Systems in external spaces are not protected by the suits armor.

P.S.HeadArm/LegTorso
16-2012 Per Limb3
25-3723 Per Limb4
40-5234 Per Limb5

Section C:) Select Utility, Offensive, and Defensive Systems: This is the meat of the unit, so it is very important that the designer of the unit thinks first about the mission at hand before selecting tons of heavy weapons, stealthing, ect. All of the Powered Armor Systems are accessable from This Link.

V. Total all the costs of the systems, including chassis, armor, and all suit systems. Record the cost in the Total Cost blank of the Power Armor data form. Keep in mind that though S-mart produces these Power Armor units, that does not mean they keep the expected confidentiality one would find in Pre-rift times, as they immediately report the radar signature, statistics, speed capabilities, armor strength, and weaponary carried on board any custom unit they produce, directly to the Desert Star Military, to be added to combat computers on all of Desert Star's military vehicles.

Note: Please make note that Desert Star doesn't make custom Power Armor for just anyone, they must have some kind of a reputation, or at least two sources that can be counted on for a repuator. And even then S-mart personel have the right to refuse to grant too much heavy ordinance or equipment to one person. Once they are verified however, they are permitted to fill out this order form.

If you have any questions or suggestions, E-mail me and we'll talk about it! Keep in mind, this page is by no means finished, later I intend to make conversions for Coalition Power Armor Creation, Northern Gun Power Armor Creation, and who knows what else I could throw into the mix!
[email protected].


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