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Wizards Wisdom VARIENT 20 CREATURES OF mYTHIC CHALICE Links
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Warrior
Digest
Talents: Talents Bonuses every three levels New Feats: Greater Serpent wind strike: On guard feat: Weapons: Retracting blade stave: this metallic baton
‘Billy club’ can be extended from its four foot height to
a stave equaling six feet. A hidden blade will pop up from the top to
stab at any foes. Retracting wires batons: This gnomish devise came about
when a gnomish theid wish to do away with a grappling and rope, thus
he concocted a baton with magical alchemic formula that resulted in
a power wire cord. When activated the wire ‘o’ baton will
eject a wire 50 feet in length to attack to any surface. At the end
of the wire if a diamond tipped barb that can pierce stone and flesh.
The wire can also be used to subdue people, 25 dc to strength to break
the wire. The wire is retractable pulling back by servos with in the
baton. Hook bill War hammer: This war hammer was crafted with
a sharp metal beak at the end. The head is flat and round to absorb
impact, while the beak can pry any plate-mail or shirt. Charkram: exotic weapon, Damage 1d8, natural 20 points of damage. The Charkram is a disk with its edges finely sharpened to cut into flesh when thrown. This disk after slicing through it intended victim will return to its owner hands, much like a Boomerang. Note the owner of the disc must wear special made gloves in order to use this weapon, he can not use it bare handed, and suffers a –6 to his attack roll if he does not have the right protective hand gear. The blade does 1d4 damage to the palms without gloves. Valoric rating:
Items magical: Chirugeons salve: 2d6 points of healing after being applied to a wound Gnome Flash oil: 2d6+2 points of damage save vs. reflex
blindness for 1d6 rounds. Castillion Burn
oil: 4d4 points of damage. This oil quickly covered the flesh and erupts
in a blaze, if water is used it only helps make the oil burn hotter
adding a additional round of d4 damage |