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Warrior Digest

warriors Digest 2

Gods Chalice

Tales of chalice

Nils journal

Wizards Wisdom

VARIENT 20

CREATURES OF mYTHIC CHALICE

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Warrior Digest

Talents:
These are special bonuses that specifically augment skills, attributes, armor.
A Player can choose one Talent every three levels, either raising the talent he has, or gaining another. A player can choose to raise his talent up to +6 ranks, in any one skill.

Talents Bonuses every three levels
Quick hands +2 sleight of hands
Silvered tongue +2 to bluff
Deep breath +2 to swim
Quiet step +2 to move silently
Defensive tumble +2 to tumble
Honeyed words +2 to Diplomacy
Threatening move +2 to intimidate
Uncanny leap +2 to jump
Diamond eyes +2 to search
Finder touch +2 to search
Mounts grace +2 ride
Alchemic sense +2 to alchemy
Hawk eyes +2 spot
Tough +2 to survival
Shadow step +2 hide
Echo’s strain +2 to listen

New Feats:
Serpent wind strike:
Prerequisites: Improved initiative power attack and +4 base attack
This feat allows a player to strike with the speed of wind, allowing the Player to strike with a +2 bonus to his initiative, attack, as well as cause the attacker to have a –2 to his attack if he goes second in the combat round.

Greater Serpent wind strike:
Same changes as above
Prerequisites: power attack, serpent wind strike and +8 base attack
the player gains a +4 to his initiative attack and damage, as well as cause the attacker to gain a –4 to his attack if he goes second in the combat round.

On guard feat:
allows a +4 bonus to listen and spot checks in order to protect against flanking and concealed shot.

Weapons: Retracting blade stave: this metallic baton ‘Billy club’ can be extended from its four foot height to a stave equaling six feet. A hidden blade will pop up from the top to stab at any foes.
Damage: baton does 1d6+ str, 19-20 blade stave, 1d10 20

Retracting wires batons: This gnomish devise came about when a gnomish theid wish to do away with a grappling and rope, thus he concocted a baton with magical alchemic formula that resulted in a power wire cord. When activated the wire ‘o’ baton will eject a wire 50 feet in length to attack to any surface. At the end of the wire if a diamond tipped barb that can pierce stone and flesh. The wire can also be used to subdue people, 25 dc to strength to break the wire. The wire is retractable pulling back by servos with in the baton.
Damage diamond barb: 1d4+1 19-20 double

Hook bill War hammer: This war hammer was crafted with a sharp metal beak at the end. The head is flat and round to absorb impact, while the beak can pry any plate-mail or shirt.
Damage: Hammerhead: 1d8 19-20, hook bill, 18-20

Charkram: exotic weapon, Damage 1d8, natural 20 points of damage. The Charkram is a disk with its edges finely sharpened to cut into flesh when thrown. This disk after slicing through it intended victim will return to its owner hands, much like a Boomerang. Note the owner of the disc must wear special made gloves in order to use this weapon, he can not use it bare handed, and suffers a –6 to his attack roll if he does not have the right protective hand gear. The blade does 1d4 damage to the palms without gloves.

Valoric rating:


An Item that has grown a name for itself, and has taken on a legend is know as Valoric. This weapon my not necessarily be magical or masterwork, most are though. They gain their special bonus; do to their prestige and reputation.


Valaric Bonuses Bonus xp points
Level 1 +1 4,000
Level 2 +2 8,000
Level 3 +3 12,000
Level 4 +4 16,000
Level 5 +5 20,000
Level 6 +6 24,000
Level 7 +7 28,000
Level 8 +8 32,000
Level 9 +9 36,000
Level 10 +10 40,000

Items magical:

Chirugeons salve: 2d6 points of healing after being applied to a wound

Gnome Flash oil: 2d6+2 points of damage save vs. reflex blindness for 1d6 rounds.
Dwarven fire salve: 3d6 points of explosive damage, to any unlucky to set it off, highly volatile.

Castillion Burn oil: 4d4 points of damage. This oil quickly covered the flesh and erupts in a blaze, if water is used it only helps make the oil burn hotter adding a additional round of d4 damage

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