Special
Ability Name
| MP
Cost
| Description
|
Use
| None
| Use
powerful offensive, defensive or healing items in stock.
|
Flee
| None
| Aid
the party's escape in battle.
|
Pray
| None
| Restores
some of the party's HP.
|
Cheer
| None
| Raises
the party's Strength and Defense. Party members deal greater damage
to enemies while sustaining less damage themselves.
|
Aim
| None
| Raises
the party's Accuracy.
|
Focus
| None
| Raises
the party's Magic and Magic Defense. Party members deal greater
magical damage to enemies while sustaining less damage themselves.
|
Reflex
| None
| Raises
the party's Evasion.
|
Luck
| None
| Raises
the party's Luck, thereby enhancing the party's Accuracy, Evasion
and critical hit rate.
|
Jinx
| None
| Lowers
all enemies' Luck, thereby reducing their Accuracy, Evasion and
critical hit rate.
|
Lancet
| None
| Transfers
HP and MP from the target to the character. Kimahri can also use
this ability to learn enemy skills.
|
Guard
| None
| While
maintaining a defensive stance, intercept physical attacks that are
directed at any party member, and take damage in place of the
intended target. Cannot intercept magic attacks or attacks that
strike the entire party.
|
Sentinel
| None
| While
maintaining a defensive stance, intercept physical attacks that are
directed at any party member. Cannot intercept magic attacks or
attacks that strike the entire party.
|
Spare
Change
| None
| Attack
by throwing Gil. The damage inflicted is 10% of the amount thrown.
|
Steal
| None
| Steal
items from an enemy. Also useful in destroying machina by
dismantling their vital parts.
|
Threaten
| 12
MP
| Immobilizes
the target with fear.
|
Provoke
| 4
MP
| Draws
the target's attacks towards the character.
|
Entrust
| 8
MP
| Transfers
the character's entire Overdrive charge to an ally's gauge, adding
to his total.
|
Copycat
| 28
MP
| Mimic
the action of the last ally to take a turn in battle, even if it
requires an ability the character has not yet learnt. Summoning and
Overdrives cannot be copied.
|
Doublecast
| None
| Cast
two black magic spells in a row.
|
Bribe
| None
| Pay
off enemies in return for a safe passage. Offer more Gil for a more favorable
response.
|