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Society Rules
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1. The obvious one. NO alcohol. NO drugs. NO weapons, unless you have express Storyteller
      permission.
  2. No overt physical contact AT ALL. Any violence or other unwanted physical contact may
      result in expulsion from the Society.
  3. Players may play only ONE character at a time. This includes �Downtime-only� characters.
      Players who regularly change characters will be penalised at the Character Creation stage.
  4. During the game, everyone should remain in-character at ALL times.
  5. Any brash, loud and disruptive behaviour will be punished with a formal warning, and if
      continued it will result in expulsion from the Society.
  6. �Repeat characters�, i.e. creating a character that is almost identical to your last character, will
      not be accepted. As a guideline, if your last character was a Physical character, try a Mental or
      Social character next time. Familiarity breeds contempt.
  7. Continuing from Rule 6, no characters, once killed, will be allowed to return. Final Death
      means total annihilation. That's the point of this game - even immortals can die.
  8. Disciplines and Clans/Bloodlines are restricted to those that are stated on the Character
      Creation sheets. No new Disciplines or Bloodlines will be accepted.
  9. In the game, the Code of Milan should be upheld at all times. You would do well to read it!
10. Storytellers have the FINAL word. Once a Storyteller makes a ruling, it cannot be argued or
      challenged.
11. Complaints, queries, compliments, comments and suggestions are all welcome. Please speak to
      a Storyteller either before or after the game.
12. Cheating will be taken very seriously. If anyone is caught cheating, they will receive a formal
      warning. Continued offence will result in expulsion from the Society.
13. All members must respect the feelings and points of view of other members, at all times.
Maiden Newton Masquerade Society Rules
Revised 1st June, 2004
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