VIDEO GAMER X'S ZELDA REVIEW

After Video Gamer X completes a game he thinks about the game, and what aspects of it made it enjoyable or not so enjoyable. I take a few days to come up with a overall feeling of the game, and compare that feeling with that of other games which I've played. I ask many questions when it comes to whether or not the game satisfied me. Was there more that could be done? Was I blown off my feet when such-and-such happened? What made this game stand out or not stand out over others? I do not take rating and reviewing a game lightly. I always make an effort to be fair and unbiased when I make a verdict on a game's overall satisfaction. In my review of Zelda, I've taken the liberty of presenting a category by category analysis of each aspect of the game's playing experience.

CATEGORY
VIDEO GAMER X'S
RATING
EXPLANATION
GRAPHICS
9.9

Zelda: The Ocarina of Tine is a 3-D work of art from start to finish. It is clearly evident that a lot of work went into the game, and developing the ambiance of the environments. Characters are well designed including enemies. You really get the feeling of being in Hyrule. Battle scenes are tremendous. Transitions from day to night are flawless. Taking a gander at clouds around the summit of Ganon's Castle truly shows the power of 64-bit. No game for N64 accomplishes this level of beauty in form and complexity. Only thing I can say that didn't give it a 10 in this category is the rather low to moderate occurance of polygon pop-up and tearing.

SOUNDS AND BGM
8.5

Traveling though Hyrule, you will get the sensation of journeying to mystical kingdom filled with magical creatures and fantastic worlds. Indeed, many aspects of Zelda's enviromnent are portrayed by the sound effects. Day is signified with the crow of a rooster, and night with the howl of a wolf. There is trickling water, cranking windmills, birds, crickets, and object impact realism. In some locations the BGM can be repetative or rather dull. It seems that a 30 second refrain was looped continuously. Hyrule Field has a Star Foxy theme to it, but the Kakariko theme has been maintained. One question though, what ever happened to the classic Hyrule overworld music that Zelda fans could hum in their sleep? It would have been nice to see that in all its symphonic glory.

DIFFICULTY
10

Zelda: The Ocarina of Time will test every ounce of your wits. You will face puzzles seemingly so insolvable that you will probably curse out loud at the game (even though you love it). Your brain will be working overtime on trying to figure out the complexity of many of the problems you will be forced to face in order to progress further. You may spend days in places like the Jabu-Jabu, The Fire Temple, or the dreaded gauntlet - The Water Temple. You will definately feel like you accomplished something when you complete this game.

REPLAY VALUE
10

Zelda 64 will have you backtracking and searching from one end of Hyrule to another. It implements the Rumble Pak to find secrets, but there are many more that are bound to be discovered as this game goes through the Replay stage. Have you gotten all 100 of the Skulltulas or every single heart container piece, probably not, and you'll most likely spend weeks getting all of them. This game should provide a good extra month of enjoyment after you've completed it.

PLOT AND STORYLINE
9.0

The plot takes place prior to Zelda: A Link to the Past, and as Video Gamer X discovered, during the time of the Imprisoning War. You will encounter many characters that will be either mysterious, like Sheik, or straightforward, like Darunia. This game is more of a Fairytale than an epic in ways, and has qualities that will remind you of midevil lore and legend. Witches, thieves, mermen people; the're all here. There are some compelling climaxes in the game that will keep your interest. One thing though, I know that there could have been more done with this game as far as storyline goes. It's almost a complete glorification of the "Save the Princess/Hyrule" theme, with some diversions thrown in for good measure. Perhaps it was the limited world that Link occupied that prevented that kind of depth from being attained, but overall I think there could have been more subplots and character interactions to enhance the effect of being a part of a realistic world.

PLAY SYSTEM
9.0

A big aspect that has always made Zelda games so fun was the wide variety of weapons, and abilites that Link posesses in order to complete his quest. Zelda: The Ocarina of Time features the return of old standbys as well as new additions. Link now has full use of his shield, and the lock-on system gave the player better control in battle sequences. The only region that he was weak in was magic. The fact that Link has a mere three magic spells to his name is rather unimpressive. It sure would have been nice if he could cast more spells. If you've played Final Fantasy VII then you would know where I'm coming from. There had to be about a hundred different spells and summons that party members could use in that game.

I would recommend this game as a must have for any gamer. It's at the top of its class for N64, and its only decent RPG/Adventure. It should provide weeks of game playing time, and will make a great addition to the hallowed saga of Zelda games. Looking at the N64 and Zelda: The Ocarina of Time, you will ask yourself - Why wasn't this a CD game? When will Nintendo belly up to CD-ROM or even better yet DVD? Imagine if this game had the voices of Metal Gear Solid, and the FMV's of Final Fantasy VII. I never could understand Nintendo's reasoning with cartridge based games. You can only achieve so much on that format before you hit a wall. I don't know what's up with the 64DD. According to stories and rumors, there is a kind of additional quest to Zelda 64 for the 64DD, but I haven't seen shots of it yet. Gamers have been hearing about it since the N64 debuted, but it and 64DD has remained in the mists of vaporware. Did they scrap it for USA gamers? If they did, I would hope that they go CD-ROM/DVD soon, because competition is looming on the horizon, and the first wake up call will be the Dreamcast, sceduled for release in the states sometime in late '99.

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