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Deep Dungeon
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Final Fantasy Tactics
Deep Dungeon
Deep Dungeon
has a total of ten floors, each one a separate battle. You
don't have to go here as it is completely optional (just like
fighting Weapons in FF VII) and it is very difficult, even
harder than simply completing the game. To access the Deep
Dungeon you will have to beat the battle in Murond Holy Place.
Then go to Warjilis Trade City. When you arrive, you'll
automatically see a scene in the bar in which Ramza overhears
a rumor about the Deep Dungeon. When you leave town, a route
will come up leading to the Deep Dungeon.
The Deep
Dungeon not only has hard battles but the entire level is
completely in darkness. You can see your characters and
enemies, but you can't see the terrain. A way to bypass this
is to use teleport, this will light up the entire map so you
can study it or you can try a long distance attack but
teleport still lights up the map better.
On top of the hard enemies and total darkness, you will also
have to find the exit to progress to the next level. Killing
all the enemies before you have found the exit will result in
you starting the same level again. The exits location is
totally random and is usually on the enemies side and in a
corner. The best way is turn a character into a chicken
(reducing the brave below 10), when they are a chicken they
will automatically run into a corner and stay there until
there brave have risen back over 10.
You are
probably thinking by now "Why should I bother," well
the reason is because each 10 levels contain some of the best
items in the game and this is the place to get the last Zodiac
stone. You can collect the items by equipping your character
with the Move-Find ability, but make sure that they have a low
brave otherwise you won't receive the item and instead you
will get a Phoenix Down.
When you enter
the last level (End), you'll meet a old guy named Elidibs, who
will turn himself into Lucavi. In this battle you will be
accompanied in this battle by the Byblos, a purple Apanda. This
is also the place where you can learn the most powerful
summon, Zodiac. You will need your most powerful summoner in
summoner form, make sure you don't kill Elidibs by accident
otherwise you have to start again if your trying to learn
Zodiac. After defeating
Elidibs, you'll get the 13th Zodiac Stone, Serpentarius.
In order to
use these locations properly, you have to rotate the camera so
that your characters are facing down and to the left at the
start of the battle. Then (0, 0) is the lower left corner (the
first number is horizontal and the second vertical).
Nogias |
Item |
Location |
Blaze Gun |
(2,2) |
Glacier
Gun |
(0,9) |
Kiyomori |
(9,4) |
Elixir |
(0,6) |
You
start at the top so long range attacks are very useful
for this battle. This battle isn't too difficult as it
is only the beginning of the Deep Dungeon. Remember to
find the exit before you kill all the enemies, if you
are finding that this battle is very hard then I
suggest you go and built your characters up before
returning as the later battles are even harder. |
Terminate
|
Item |
Location |
Blood
Sword |
(6,7) |
Elixir |
(2,10) |
Save the
Queen |
(0,1) |
Elixir |
(4,0) |
In
this battle you still have a little height
advantage, but the your opponent usually have
archers, Ahrimans, and Skeletons. Take out the
archers first and then the Ahrimans, you can defeat
the Skeletons by a simple Phoenix down (this neat
trick works for any undead monsters). If you have
Mages and Ghosts instead you should find it slightly
easier. You will also find the ability Arrow Guard
useful here. |
Delta
|
Item |
Location |
Elixir |
(5,3) |
Mace of
Zeus |
(1,6) |
Elixir |
(2,15) |
Yoichi
Bow |
(7,9) |
This
is a easy battle, from you starting point you will
be able to hit nearly all the enemies with a gun.
Since they need to navigate their way around the
pits before they can get to you, you can simply
stand there and shoot away. But bring a good close
range fighter in case they get near. |
Valkyries
|
Item |
Location |
Elixir |
(2,12) |
Faith
Rod |
(8,4) |
Kaiser
Plate |
(10,5) |
Fairy
Harp |
(10,4) |
This
level is huge... which means that finding the exit
is extremely difficult. The enemies here isn't too
hard, providing you use the same strategy as you did
in Delta and watch the pits then you should be
fine. |
Mlapan
|
Item |
Location |
Excalibur |
(8,2) |
Elixir |
(11,0) |
Iga
Knife |
(11,6) |
Elixir |
(0,6) |
You
will start on top of the hill surrounded by enemies,
don't even try and shoot the enemies as it doesn't
work very well. What you want to do is hold the pass
in one of the corners of the level (it's the one
that's only one or two blocks wide(. You can just
send Holy Explosions down this corridor and kill the
enemies. If you have both Agrias and Orlandu you can
cover the entire pass. This level is hard and
finding the exit is even harder with all the enemies
around, you will find that the Lancer's Ignore
Height ability is useful to jump down and find the
exit. |
Tiger
|
Item |
Location |
Secret
Clothes |
(9,9) |
Elixir |
(10,9) |
Blast
Gun |
(10,8) |
Cursed
Ring |
(9,8) |
This
seems like a small area at first but scroll around
and you will find that it is a long and flat terrain
with 3 big rocky ridges. You will need to navigate
your way around the ridges, use Lighting Stab or
summon spells to kill of the enemies. All the items
are in the starting corner so you should get them
all. |
Bridge
|
Item |
Location |
Elixir |
(4,4) |
Sage
Staff |
(10,4) |
Koga
Knife |
(12,4) |
Elixir |
(14,4) |
You
start off next to one of the ends of the ridge.
Cross the level the long way and fight off anybody
there, using the height to your advantage. Don't let
your characters get spread out or you will be killed
easily. you don't need to climb up the middle ridge
unless you are collecting the items, but a high jump
is needed. This
battle may take you a few tries as you have to find
the exit as well. |
Voyage
|
Item |
Location |
Perseus
Bow |
(6,4) |
Robe of
Lords |
(7,6) |
Ragnarok |
(8,9) |
Elixir |
(10,10) |
This
level is basically a cliffs with 2 levels, you start
of on the higher one. You will either fighter a
small group of humans or some really powerful monsters.
If you fight the humans then this battle will be
simple and you should be able to collect all the
treasures (providing they don't get there first!),
if you fight the high level monsters, then just try
and pass the level and collect the treasures another
time. |
Horror
|
Item |
Location |
Grand
Helmet |
(4,3) |
Venetian
Shield |
(5,3) |
Maximillian |
(0,9) |
Elixir |
(10,3) |
This
level is usually full of samurai and ninja, they
have low HP so they can easily be killed off. Be careful
though as they like to try and hide themselves
behind the pillars so you can't see them, take them
out first as they are the ones that can throw itmes. |
End
|
Item |
Location |
Chaos
Blade |
(7,10) |
Chirijiraden |
(5,12) |
Elixir |
(7,12) |
Elixir |
(5,10) |
This
level is simply a fight with Elidibs and a large
group of Apandas. The purple one behind you is on
your side so don't kill it, it will help you can
join after the battle. Fight your way up the stairs
(Lightning Stab works wonders on the Apandas). The
Apandas aren't hard to kill, so you'll reach Elidibs
quickly. He casts the extremely powerful Zodiac
summon spell (700+ damage). If he starts charing
something up, it will be Zodiac so get out of the
way if you can! Split your team up so he can't take
out too many at one time. Healing is useless because
he will kill you no matter how much HP you have (Byblos
will also take care of some of the healing). Do,
however, revive dead characters, and pick up the
crystals left by the dead Apandas to restore your HP
and MP (especially if you used MP Switch to escape
Zodiac). Angel Rings are a big help in this battle.
If you're using Beowulf, DON'T heal him so his Shock
does more damage. If you are trying to learn Zodiac,
don't do too much damage to Elidibs until you get
the spell so you won't kill him on accident. Elidibs
has 2600-2700 HP; if you can keep Orlandu alive you
shouldn't have too much trouble beating him. |
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