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Final Fantasy VIII
Guardian Force
Here you will find all the
information you will ever need about guardian force in Final
Fantasy VIII. This is a new magic system and those of you that
have played both games (FF7 & FF8) will relies how
different this one is to the previous games. Magic is a lot
versatile in this game and you find that you can acquire them
through various means. The magic is not only limited to
battles but and also be used to boost your characters'
perimeters. There is also a helpful "exchange"
featured, this automatically swaps also the junction magic and
G.F. (Guardian Force) between any characters.
Here are some of the
characteristics of all the G.F within the game, and how to
obtain them, along with other required information to junction
them properly. Please remember to never put two opposing G.F
together as this will reduce their compatibility and power.
Note: Click on the GF name to
see a profile of it.
Name |
Location |
Attack |
Target |
Opposed
G.F |
Quezacotl |
Balamb
Garben, Squalls' Study panel in the 2F classroom (Disc
1) |
Thunderstorm |
All
opponents |
Leviathan |
Shiva |
Same
as Quezacotl |
Diamond
Dust |
All
opponents |
Iftrit |
Iftrit |
Balamb-Fire
Cavern. (Disc 1) |
Hell
Fire |
All
opponents |
Shiva |
Siren |
Dollet,
Communications tower (Disc 1). Draw from Elvoret |
Silent
Voice |
All
opponents |
Carbuncle |
Brothers |
Galbadia-Tomb
of the unknown king (Disc 1-4) |
Brotherly
Love |
All
opponents |
Pandemona |
Diablos |
Use
magic lamp anywhere. (Disc 1-4) |
Dark
Messenger |
All
opponents |
None |
Carbuncle |
Deling
City-Draw from Iguion |
Ruby
Light |
All
Allies |
Siren |
Leviathan |
Balamb
Garden-B1, Master room (Disc 2). Draw from Norg. |
Tsunami |
All
opponents |
Quezacotl |
Pandemona |
Balamb
city -Balamb hotel. Draw from Fujin |
Tornado
Zone |
All
opponents |
Brothers |
Cerberus |
Galbadia
Garden - 1F Hall (Disc 2) |
Counter
Rockets |
All
Allies |
None |
Alexander |
Galbadia
Garden - 2F, Auditorium (Disc 2). Draw from Edea. |
Holy
Judgement |
All
opponents |
Doomtrain |
Doomtrain |
Anywhere
on world map. (Disc 3/4) |
Runaway
Train |
All
opponents |
Alexander |
Bahamut |
Deep
Sea Research. (Disc 3/4) |
Mega
Flare |
All
opponents |
None |
Cactuar |
Cactuar
Island, (Disc 3/4) |
1,000
Needles |
All
opponents |
None |
Tonberry |
Centra
Ruins (Disc 2-4) |
Chef's
Knife |
One
opponent |
None |
Eden |
Draw
from Ultima weapon. Deep sea deposit (Disc 3/4) |
Eternal
Breath |
All
opponents |
None |
The following is a list of
G.F that cannot be junction, instead they either appear at
random or you can summon them with an item.
Name |
Attack/Element |
How
to Summon |
Location |
Boko |
Chocofire/Fire |
Use
the item Gyshal Green, brought from chocoboy. |
First
Chocobo Forest you enter. |
Phoenix |
Rebirth
flame/ Fire |
Use
a Phoenix Pinion in battle. then when ever you have
another one of this item. Phoenix will come to your aid,
randomly. |
Trabia-Winter
Island: Elders house. (Disc 2-4) |
Odin |
Sable
justiciero/ None |
Appears
Randomly |
Centra
Ruin (Disc 2-4). |
Gilgamesh |
Sable
justiciero/None |
Appears
Randomly |
Esther-Lunatic
Pandora, you must have Odin. |
Now that you understand how G.F
work and where to locate all of them here are a few ways to
junction all of them to your party without any of the G.F that
oppose one another together. Here are two examples with the
best balance of magic and abilities.
Example 1.
Character
1 |
Character
2 |
Character
3 |
Quetzacotl |
Shiva |
Ifrit |
Brothers |
Siren |
Carbuncle |
Cerberus |
Diablos |
Leviathan |
Tonberry |
Pandemona |
Alexander |
Bahumut |
Doomtrain |
Eden |
|
Cactuar |
|
Example 2.
Character
1 |
Character
2 |
Character
3 |
Quetzacotl |
Shiva |
Ifrit |
Brothers |
Leviathan |
Carbuncle |
Diablos |
Siren |
Cactuar |
Tonberry |
Pandemona |
Cerberus |
Bahumut |
Alexander |
Doomtrain |
Eden |
|
|
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