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Ray Pang

 

 

 

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Final Fantasy Tactics
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Jobs, Page 1 : : Jobs, Page 2 : : Jobs, Page 3 : : Jobs, Page 4

Continue of job list...

Oracle

Job Requirements: Priest Lv.2
Weapons: Staff, Rod, Stick, Dictionary
Armour: Hat, Clothes, Robe
Action Abilities: Blind, Spell Absorb, Life Drain, Pray Faith, Doubt Faith, Zombie, Silence Song, Blind Rage, Fox Bird, Confusion Song, Dispel Magic, Paralyze, Sleep, Petrify
Reaction Abilities: Absorb Used MP
Support Abilities: Defense UP
Movement Abilities: Any Weather, Move HP UP
Comments: The specialize in status changes and can be life savers in a tight situation.


Mediator

Job Requirements: Oracle Lv.2
Weapons: Knife, Gun
Armour: Hat, Clothes, Robe
Action Abilities: Invitation, Persuade, Praise, Threaten, Preach, Solution, Death Sentence, Negotiate, Insult, Mimic Daravon   
Reaction Abilities: Finger Guard
Support Abilities: Equip Gun, Train, Monster Talk
Movement Abilities: None
Comments: Their talking skills can be used for various purposes and can prove very useful, their skills are so powerful they even have the ability to force monsters to join.

 

Geomancer
Job Requirements: Monk Lv.3
Weapons: Sword, Axe
Armour: Shield, Hat, Clothes, Robe
Action Abilities: Pitfall, Water Ball, Hell Ivy, Carve Model, Local Quake, Kamaitachi, Demon Fire, Quicksand, Sand Storm, Blizzard, Gusty Wind, Lava Ball
Reaction Abilities: Counter Flood
Support Abilities: Attack UP
Movement Abilities: Any Ground, Move on lava
Comments: All objects under heaven and earth are his weapon. Watch the topography and take full advantage of it.

 

Lancer
Job Requirements: Thief Lv.3
Weapons: Spear
Armour: Shield, helmet, armor, robe
Action Abilities: Level Jump2, Level Jump3, Level Jump4, Level Jump5, Level Jump8, Vertical Jump2, Vertical Jump3, Vertical Jump4, Vertical Jump5, Vertical Jump6, Vertical Jump7, Vertical Jump8
Reaction Abilities: Dragon Sprit
Support Abilities: Equip Spear
Movement Abilities: Ignore Height
Comments: Imitating flying dragons, these knights create a unique way of fighting. Skilled with Spears, jump attack and defense

 

Samurai
Job Requirements: Knight Lv.3, Monk lv.4, Lancer Lv.2
Weapons: Katana
Armour: Helmet, Armour, Robe
Action Abilities: Asura, Koutetsu, Bizen Boat, Murasume, Heaven's Cloud, Kiyomori, Muramasa, Kikuichimoji, Masamune, Chirijiraden
Reaction Abilities: Meatbone Slash, Blade Grasp
Support Abilities: Equip Knife, Two Hands
Movement Abilities: Walk On Water
Comments: Expert Swordsmen who train to master their fear. The "Katana" sword from the far east brings out his potential. 


 

 

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