Updated: 30 May 2000
Water Drakekh
Water Drakekh is an Artificial Discipline based upon the control of the Water Element. Because of the intimate connection of the Water Drakul with Water, the effects of this Discipline are usually more powerful than other water-based Disciplines and rituals (look at the acid breath for confirmation...). But for the same reason, the Water Drakul must spend more Vitae each night to remain active...
* : Water Sense of the Night Dragon
By touching water, the Water Drakul can see all around the whole body of water. This means that if she touched a river at one point, she would be able to ''virtually see'' from any part of the river (within the limited range) as if she was at that physical point touching the water. The Water Drakul must choose the ''destination'' point (one per turn, within range). This power can also be used with a water container (like a glass) if the Water Drakul mixes a Blood Point with the water in the glass
System: Perception + Auspex, Diff: 6.
The Water Drakul must drop 1 Blood Point worth of her
Vitae into the body of water for the power to work for
a Scene.
Successes | Range for virtual position |
---|---|
1 | 500 meters |
2 | 1 km |
3 | 2 km |
4 | 4 km |
5 | 8 km |
+1 | (range * 2) |
** : Water Claws of the Dragon
The Water Drakul can grow terrible claws, but the true power of these Claws are often unknown: By burning a Blood Point into mystical water, which is inject in the victim, the Water Drakul can now use her as a ''water receptacle'' for the Water Sense of the Night Dragon power.
System: 1 Blood Point, plus one Blood Point.
The Claws do Strength + 1 Lethal Damage. Anyone serving
as a ''water receptacle'' can be used as such for
approximatively 1 month.
*** : Wings of the Water Dragon
The Water Drakul can now grow alien-like wings (very similar to dolphin appendices), sprouting from her back. These enable her to fly (more or less) or to move within liquids at unexpected speed.
System: 1 Blood Point.
This power actually is similar to Flight * (see the Guide
to the Camarilla, p115) when trying to fly, and Flight
at a level equal to Drakekh's level when swimming.
**** : Water Breath
The attack is based on acid damage. The zone is a thin cone, wherein every creature takes deadly damage from acid attack.
System: 2 Blood Points.
The cone's lentgh is equal to 10 times the Drakul's height
or length, and has a diameter at the base equal to 1.5
meter. The damage is equal to 3 Aggravated Damage, but
to the contrary of most other Breath attacks, the Drakul
actually adds aim bonus (i.e.: Dexterity + Throw extra
successes) to the damage.
***** : Water Dragon Form
The Water Drakul can now revert to her other natural form, that is the form of the Water Dragon. Her draconian body length is equal to her humanoid height, as is the length of her draconian tail. Her neck plus her draconian head's length is equal to half her original height. The Dragon has claws and wings (as described in the powers above), and a blue-black-colored scale hide protects it from most damage.
System: .
The Claws and the Wings of the Drakul are considered
automatically extended when this power is in use.
The Water Dragon have the following traits: Str+3,
Dex+2, Sta+3. She can also soak all Aggravated Damage
(but fire and sun) with her natural Stamina.
***** * : ???
System: .
***** ** : ???
System: .
***** *** : ???
System: .
***** **** : ???
System: .
***** ***** : ???
System: .
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