Updated: 30 May 2000
Wind Drakekh
Wind Drakekh is an Artificial Discipline based upon the control of the Air and Wind Elements. Because of the intimate connection of the Wind Drakul with Wind and Air, the Wind Drakul is the most gravious and fast of all the Drakul, comparing only to the Gargoyles. But for the same reason, the Wind Drakul must spend more Vitae each night to remain active...
* : Wind Sense of the Night Dragon
The Wind Drakul is able to see outdoors locations as if he was looking from a night bird's eyes flying 50 to 100 meters at the exact vertical position of the Wind Drakul.
System: None.
This power is automatic, but won't work if the Drakul
is not outdoors.
** : Wind Claws of the Dragon
Air itself becomes the Drakul's ally: By using a Blood Point, the Drakul can ''throw'' the claw attack, touch hurting others at a distance.
System: 1 Blood Point, plus one Blood Point per Attack.
The Wind Drakul can now grow instantaneously dangerous claws (Lethal
Damage: Strength+1) without any Blood Point expenditure.
She can also ''throw'' the claw attack. Consider it as
blades thrown at a distance: Throwing replaces Brawl
in the Attack roll. Range is equal to 10 times the Drakul's
height or length...
*** : Wings of the Wind Dragon
The Wind Drakul can now grow bat-like wings, sprouting from her back. These enable her to fly as well as Gargoyles
System: 1 Blood Point.
This power actually is similar to Flight, at a level equal to
Drakekh Level (see the Guide to the Camarilla, p115).
**** : Wind Breath
The Wind Drakul can breath a cloud of icicle charged cold air. The damage is both the cold of the breath, as well as the high-speed, cutting icicles against creatures.
System: 2 Blood Points.
The Wind Drakul create a cloud of cold air equal to
an approximate diameter of 5 times her height or
length. Anything caught within suffer damage from
both cold and cutting damage. This is considered
Lethal Damage. Creatures resisting to cold, or
wearing full armor can divide this damage by 2.
The damage suffered is 4 Lethal Damage.
***** : Wind Dragon Form
The Wind Drakul can now revert to her other natural form, that is the form of the Wind Dragon. Her draconian body length is equal to her humanoid height, as is the length of her draconian tail. Her neck plus her draconian head's length is equal to half her original height. The Dragon has claws and wings (as described in the powers above), and a ice-white scale hide protects it from most damage.
System: 5 Blood Points.
The Claws and the Wings of the Drakul are considered
automatically extended when this power is in use.
The Wind Dragon have the following traits: Str+3,
Dex+2, Sta+3. She can also soak all Aggravated Damage
(but fire and sun) with her natural Stamina.
***** * : ???
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***** ** : ???
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***** *** : ???
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***** **** : ???
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***** ***** : ???
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