Special Moves




Every character in MK Online starts out with a certain set of special moves they can use right away. These are listed in the character profiles. However, as a reward for winning matches, players may add extra special moves to make their character even more deadly. Below is a listing of all the special moves that can be added to your character. This includes most of the special moves in the game. Level 1 moves may be added after 2 wins, level 2 moves after 4 wins, level 3 moves after 6 wins, etc.

How to read move listings

Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7



Level 1 moves

MoveBelongs to
Air Throw - (r, h, 4, 4, airborne attack, only hits against other airborne attacks, opponent is knocked back and falls, if attack doesn't hit user's distance from opponent changes)Cyrax
Dive Kick - (r, h, 5, 2, airborne attack, opponent is knocked back and falls, user is at -1 speed on next action if blocked)Fujin
Wind Spin - (h, h, 3, 4, opponent is knocked back and falls, user is at -1 speed if blocked)Fujin
Projectile Protection - counts as movement, protects user from all projectile attacks for 3 turns.Jade
Cannonball - (r, m, 3, 3, opponent is knocked back and falls, user is at -1 speed on next turn if blocked)Jarek
Air Punch - (r, h, 5, 3, airborne attack, only hits against other airborne attacks, opponent is knocked back and falls, if attack does hit user's distance from opponent changes)Kai
Knife Throw - (r, h, 2, 3)Kano
Knife Slash - (h, m, 4, 3)Kano
Air Attack - (r, h, 5, 4, airborne attack, only hits against other airborne attack, opponent is knocked back and falls, if attack doesn't hit user's distance from opponent changes)Kitana
Dive Kick - (r, h, 4, 2, airborne attack, opponent is knocked back and falls)Kung Lao
Teleport - counts as movement, moves user to hand-to-hand with opponent, gives user +1 speed on any airborne attack if the attack is used immediately after the teleport, requires one tech point to use.Kung Lao
Teleport Throw - (r, l, 5, 2, opponent is knocked back and falls, user is at -1 speed on next action if blocked)Noob Saibot
Hellfire - (h, h, 3, 4)Scorpion
Teleport Punch - (r, h, 5, 3, only hits if used at ranged, user is at -1 speed on next action if blocked)Scorpion
Forward Teleport Punch - (r, h, 5, 3, only hits if used at hand-to-hand, user is at -1 speed on next action if blocked)Scorpion
Fireball - (r, h, 3, 2)Sheeva
Air Fireball - (r, h, 3, 3, airborne attack)Sindel
Wave Punch - (r, h, 5, 3, airborne attck, only hits against other airborne attacks, opponent is knocked back and falls, if attack doesn't hit user's distance from opponent changes)Sonya



Level 2 moves

MoveBelongs to
Blade Spark - (r, h, 3, 3)Baraka
Green Fireball - (r, m, 4, 3)Ermac
Glowing Hand - (r, m, 3, 2, opponent is knocked back and falls)Goro
Knife Throw - (r, m, 4, 2, opponent is knocked back)Jarek
Forward Roll - (r, m, 4, 3, opponent is knocked back and falls, user is at -1 speed on next action if blocked)Kano
Fireball - (r, h, 3, 2, opponent is knocked back and falls)Kintaro
Ground Roll - (r, l, 4, 3, opponent is knocked back and falls, user is at -1 speed on next action if blocked)Mileena
Centaurian Grab - (h, h, 4, 3, opponent is knocked back and falls)Motaro
Projectile Reflection - (r, v, 6, v, reflects back any projectiles thrown at the user, the height and strength are equal to the projectile reflected back, blocks non-projectile blockable attacks)Nightwolf
Skull Throw - (r, h, 3, 3)Quan Chi
Teleport Stomp - (r, h, 3, 4, opponent falls, user is at -1 speed on next action if blocked)Quan Chi
Lightning - (r, h, 4, 2)Rayden
Throwing Stars - (r, h, 4, 2)Reiko
Acid Spit - (r, h, 5, 2)Reptile
Rings Toss - (r, m, 3, 3)Sonya
Baton Throw - (r, m, 4, 3, opponent is knocked back and falls, user is at -1 speed on next action if blocked)Stryker
Fireball - (r, m, 4, 2)Tanya
Drill Kick - (r, l, 5, 2, opponent is knocked back and falls, user lands at ranged and is at -1 speed on next action if blocked)Tanya



Level 3 moves

MoveBelongs to
Blade Fury - (h, m, 4, 3, opponent falls)Baraka
Blade Spin - (h, h, 4, 3, opponent is knocked back and falls)Baraka
Shokan Grab - (h, m, 4, 3, opponent falls)Goro
Upward Cannonball - (h, h, 3, 3, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls, user is at -1 speed on next action if blocked)Jarek
Eye Spark - (r, m, 4, 3)Kabal
Ground Blade - (r, l, 3, 4)Kabal
Spin Kick - (h, h, 4, 3, opponent is knocked back and falls)Kai
Choke - (h, h, 3, 4, opponent falls)Kano
Fan Lift - (h, h, 4, 0, follow-up even if you trade hits)Kitana
Fan Throw - (r, m, 4, 3, opponent is knocked back)Kitana
Spin - (h, m, 4, 3, opponent is knocked back and falls)Kung Lao
Bicycle Kick - (r, m, 4, 3)Liu Kang
Dragon Fireball - (r, high or low, 3, 3)Liu Kang
Shock Grab - (h, m, 5, 2, opponent falls)Rayden
Teleport - counts as movement, moves user to hand-to-hand with opponent and gives user +1 speed on next action, requires one tech point to use.Rayden
Flip Kick - (h, h, 4, 3, opponent is knocked back and falls)Reiko
Teleport Punch - (r, l, 3, 2, follow-up, user is at -1 speed on next action if blocked)Sektor
Scream - (h, m, 4, 0, follow-up even if you trade hits)Sindel



Level 4 moves

MoveBelongs to
Dart - (r, low or mid or high, 3, 3)Jade
Dashing Punch - (r, h, 4, 2, opponent is knocked back and falls)Jax
Green Bolt - (r, m or h, 4, 2, opponent is knocked back and falls)Cage
Groin Punch - (h, l, 3, 2, follow-up)Cage
Shadow Kick - (r, m, 4, 2, opponent is knocked back and falls)Cage
Upward Fireball - (r, h, 4, 2, opponent falls)Kai
Downward Fireball - (r, l, 3, 2, airborne attack, follow-up if used at hand-to-hand)Kai
Vertical Roll - (h, h, 4, 3, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls, user is at -1 speed on next action if blocked)Kano
Hat Toss - (r, low or mid or high, 3, 3)Kung Lao
Teleport Kick - (r, h, 5, 3)Mileena
Tail Fireball - (r, h, 3, 3, opponent is knocked back and falls)Motaro
Weapon Steal - counts as movement, opponent must be holding a weapon and user must not be, steals opponent's weapon.Quan Chi
Crawl - (r, l, 4, 2, opponent is knocked back and falls)Reptile
Dash Punch - (r, m, 3, 3, opponent is knocked back and falls)Reptile
Cartwheel - (r, m, 4, 2, opponent is knocked back and falls)Sonya
Leg Grab - (h, m, 4, 4, opponent is knocked back and falls)Sonya
Baton Trip - (r, l, 4, 2, opponent falls)Stryker
Hurricane Kick - (r, h, 4, 2, opponent is knocked back and falls)Akuma



Level 5 moves

MoveBelongs to
Flying Knee - (r, m, 4, 3, opponent is knocked back and falls)Fujin
Glowing Kick - (r, m, 4, 3, opponent is knocked back and falls)Jade
Flying Kick - (r, h, 5, 2, opponent is knocked back and falls)Liu Kang
Shadow Roll - (r, l, 5, 3, opponent is knocked back and falls, Mileena may add after 8 wins)
Projectile Reflection - counts as movement, for 2 turns any projectiles fired at the user will be reflected back and damage the opponentMotaro
Glowing Arrow - (r, m, 3, 3, +1 speed after any basic attack)Nightwolf
Shadow Dash - (r, h, 5, 2, opponent is knocked back and falls)Nightwolf
Disabler - (r, m, 4, 0, disables opponent's blocking and special moves for 2 turns)Noob Saibot
Slide Kick - (r, l, 4, 3, opponent is knocked back and falls)Quan Chi
Control Orb - (r, m, 4, 0, follow-up or move opponent to ranged distance)Rain
Lightning - (r, l, 3, 2, follow-up if used at hand-to-handRain
Body Torpedo - (r, m, 3, 4, opponent is knocked back and falls, user lands at ranged distance if blocked)Rayden
Invisibility - counts as movement, turns user invisible, an invisible kombatant cannot be seen by any other kombatants and gets +1 speed when dodging, everything else (movement, attacks, blocking, etc) is handled as normal, user turns visible upon taking damage.Reptile
Iceball - (r, m, 3, 0, follow-up)Sub-Zero
Ice Clone - (h, m, 4, 0, follow-up)Sub-Zero
Slide Kick - (r, l, 5, 2, opponent is knocked back and falls)Sub-Zero
Flip Kick - (r, m, 4, 3, opponent is knocked back and falls)Tanya
Air Hadoken - (r, h, 5, 2, airborne attack)Akuma



Level 6 moves

MoveBelongs to
Electric Net - (r, m, 4, 0, follow-up even if you trade hits)Cyrax
Wind Lift - (r, l, 3, 2, follow-up)Fujin
Ground Stomp - (r, l, 2, 3, unblockable)Goro
Fireball - (r, m, 3, 3, user is knocked back, may use 3 tech points for a double fireball, double fireball may not be used in kombos)Jax
Ground Pound - (r, l, 3, 2, unblockable)Jax
Shadow Upper - (h, h, 3, 4, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls)Cage
Dash - (r, m, 5, 0, follow-up even if you trade hits)Kabal
Shadow Bicycle Kick - (r, m, 5, 4, Liu Kang may add after 10 wins)
Super Roundhouse - (h, h, 3, 4, follow-up)Rain
Forceball - (r, m, 3, 2, follow-up)Reptile
Missile - (r, m, 4, 2, may use 3 tech points for a double missile, double missile may not be used in kombos)Sektor
Homing Missile - (r, m, 3, 2, can't be dodged)Sektor
Morph - counts as movement, morphs user into any character in the game, while morphed user may use that character's special moves but not his own, morph is automatically cancelled after 3 turns.Shang Tsung
Blue Fireball - (r, m, 4, 2, may use 2 tech points for a double fireball, double fireball may not be used in kombos)Sindel
Bicycle Kick - (h, h, 5, 3, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls)Sonya
Grenade - (r, mid or high, 3, 3, may use 3 tech points to throw a double grenade)Stryker
Red Hadoken - (r, m, 3, 4, opponent is knocked back and falls)Akuma
Shoryuken - (h, h, 4, 3, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls)Akuma



Level 7 moves

MoveBelongs to
Bomb - (r, l, 2, 2, unblockable, follow-up)Cyrax
Telekinetic Slam - (r, l, 3, 3, follow-up)Ermac
Teleport Stomp - (r, h, 3, 2, unblockable, opponent falls)Goro
Ground Fall - (r, l, 3, 3, unblockable)Jarek
Gotcha Grab - (h, h, 5, 2, may use 3 tech points for 3 more damage, opponent falls, may not be used in kombos)Jax
Red Shadow Kick - (r, m, 4, 5, opponent is knocked back and falls, Johnny Cage may add after 12 wins)
Teleport Stomp - (r, h, 3, 3, unblockable, opponent falls)Kintaro
Red Shadow Dash - (r, h, 5, 4, opponent is knocked back and falls, Nightwolf may add after 12 wins)
Shadow Double - (r, m, 3, 3, follow-up)Noob Saibot
Fast Forceball - (r, m, 4, 2, follow-up, Reptile may add after 12 wins)
Spear - (r, h, 4, 2, follow-up)Scorpion
Flaming Skull - (r, h, 3, 3, may use 3 tech points for a double skull or 6 tech points for a triple skull, double and triple flaming skull attacks may not be used in kombos)Shang Tsung
Ground Eruption - (r, l, 3, 2, may use 3 tech points for a double ground eruption or 6 tech points for a triple ground eruption, double and triple ground eruption may not be used in kombos)Shang Tsung
Ground Stomp - (r, l, 3, 3, unblockable)Sheeva
Teleport Stomp - (r, h, 3, 2, unblockable, opponent falls)Sheeva
Ground Ice - (h, l, 4, 0, follow-up, unblockable)Sub-Zero
Energy Beam - (r, h, 3, 3, unblockable)
Suplex - (h, m, 4, 4, unblockable, opponent is knocked back and falls)


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