Every character in MK Online starts out with a certain set of special moves they can use right away. These are listed in the character profiles. However, as a reward for winning matches, players may add extra special moves to make their character even more deadly. Below is a listing of all the special moves that can be added to your character. This includes most of the special moves in the game. Level 1 moves may be added after 2 wins, level 2 moves after 4 wins, level 3 moves after 6 wins, etc.
Level 1 moves |
Move | Belongs to |
Air Throw - (r, h, 4, 4, airborne attack, only hits against other airborne attacks, opponent is knocked back and falls, if attack doesn't hit user's distance from opponent changes) | Cyrax |
Dive Kick - (r, h, 5, 2, airborne attack, opponent is knocked back and falls, user is at -1 speed on next action if blocked) | Fujin |
Wind Spin - (h, h, 3, 4, opponent is knocked back and falls, user is at -1 speed if blocked) | Fujin |
Projectile Protection - counts as movement, protects user from all projectile attacks for 3 turns. | Jade |
Cannonball - (r, m, 3, 3, opponent is knocked back and falls, user is at -1 speed on next turn if blocked) | Jarek |
Air Punch - (r, h, 5, 3, airborne attack, only hits against other airborne attacks, opponent is knocked back and falls, if attack does hit user's distance from opponent changes) | Kai |
Knife Throw - (r, h, 2, 3) | Kano |
Knife Slash - (h, m, 4, 3) | Kano |
Air Attack - (r, h, 5, 4, airborne attack, only hits against other airborne attack, opponent is knocked back and falls, if attack doesn't hit user's distance from opponent changes) | Kitana |
Dive Kick - (r, h, 4, 2, airborne attack, opponent is knocked back and falls) | Kung Lao |
Teleport - counts as movement, moves user to hand-to-hand with opponent, gives user +1 speed on any airborne attack if the attack is used immediately after the teleport, requires one tech point to use. | Kung Lao |
Teleport Throw - (r, l, 5, 2, opponent is knocked back and falls, user is at -1 speed on next action if blocked) | Noob Saibot |
Hellfire - (h, h, 3, 4) | Scorpion |
Teleport Punch - (r, h, 5, 3, only hits if used at ranged, user is at -1 speed on next action if blocked) | Scorpion |
Forward Teleport Punch - (r, h, 5, 3, only hits if used at hand-to-hand, user is at -1 speed on next action if blocked) | Scorpion |
Fireball - (r, h, 3, 2) | Sheeva |
Air Fireball - (r, h, 3, 3, airborne attack) | Sindel |
Wave Punch - (r, h, 5, 3, airborne attck, only hits against other airborne attacks, opponent is knocked back and falls, if attack doesn't hit user's distance from opponent changes) | Sonya |
Level 2 moves |
Move | Belongs to |
Blade Spark - (r, h, 3, 3) | Baraka |
Green Fireball - (r, m, 4, 3) | Ermac |
Glowing Hand - (r, m, 3, 2, opponent is knocked back and falls) | Goro |
Knife Throw - (r, m, 4, 2, opponent is knocked back) | Jarek |
Forward Roll - (r, m, 4, 3, opponent is knocked back and falls, user is at -1 speed on next action if blocked) | Kano |
Fireball - (r, h, 3, 2, opponent is knocked back and falls) | Kintaro |
Ground Roll - (r, l, 4, 3, opponent is knocked back and falls, user is at -1 speed on next action if blocked) | Mileena |
Centaurian Grab - (h, h, 4, 3, opponent is knocked back and falls) | Motaro |
Projectile Reflection - (r, v, 6, v, reflects back any projectiles thrown at the user, the height and strength are equal to the projectile reflected back, blocks non-projectile blockable attacks) | Nightwolf |
Skull Throw - (r, h, 3, 3) | Quan Chi |
Teleport Stomp - (r, h, 3, 4, opponent falls, user is at -1 speed on next action if blocked) | Quan Chi |
Lightning - (r, h, 4, 2) | Rayden |
Throwing Stars - (r, h, 4, 2) | Reiko |
Acid Spit - (r, h, 5, 2) | Reptile |
Rings Toss - (r, m, 3, 3) | Sonya |
Baton Throw - (r, m, 4, 3, opponent is knocked back and falls, user is at -1 speed on next action if blocked) | Stryker |
Fireball - (r, m, 4, 2) | Tanya |
Drill Kick - (r, l, 5, 2, opponent is knocked back and falls, user lands at ranged and is at -1 speed on next action if blocked) | Tanya |
Level 3 moves |
Move | Belongs to |
Blade Fury - (h, m, 4, 3, opponent falls) | Baraka |
Blade Spin - (h, h, 4, 3, opponent is knocked back and falls) | Baraka |
Shokan Grab - (h, m, 4, 3, opponent falls) | Goro |
Upward Cannonball - (h, h, 3, 3, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls, user is at -1 speed on next action if blocked) | Jarek |
Eye Spark - (r, m, 4, 3) | Kabal |
Ground Blade - (r, l, 3, 4) | Kabal |
Spin Kick - (h, h, 4, 3, opponent is knocked back and falls) | Kai |
Choke - (h, h, 3, 4, opponent falls) | Kano |
Fan Lift - (h, h, 4, 0, follow-up even if you trade hits) | Kitana |
Fan Throw - (r, m, 4, 3, opponent is knocked back) | Kitana |
Spin - (h, m, 4, 3, opponent is knocked back and falls) | Kung Lao |
Bicycle Kick - (r, m, 4, 3) | Liu Kang |
Dragon Fireball - (r, high or low, 3, 3) | Liu Kang |
Shock Grab - (h, m, 5, 2, opponent falls) | Rayden |
Teleport - counts as movement, moves user to hand-to-hand with opponent and gives user +1 speed on next action, requires one tech point to use. | Rayden |
Flip Kick - (h, h, 4, 3, opponent is knocked back and falls) | Reiko |
Teleport Punch - (r, l, 3, 2, follow-up, user is at -1 speed on next action if blocked) | Sektor |
Scream - (h, m, 4, 0, follow-up even if you trade hits) | Sindel |
Level 4 moves |
Move | Belongs to |
Dart - (r, low or mid or high, 3, 3) | Jade |
Dashing Punch - (r, h, 4, 2, opponent is knocked back and falls) | Jax |
Green Bolt - (r, m or h, 4, 2, opponent is knocked back and falls) | Cage |
Groin Punch - (h, l, 3, 2, follow-up) | Cage |
Shadow Kick - (r, m, 4, 2, opponent is knocked back and falls) | Cage |
Upward Fireball - (r, h, 4, 2, opponent falls) | Kai |
Downward Fireball - (r, l, 3, 2, airborne attack, follow-up if used at hand-to-hand) | Kai |
Vertical Roll - (h, h, 4, 3, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls, user is at -1 speed on next action if blocked) | Kano |
Hat Toss - (r, low or mid or high, 3, 3) | Kung Lao |
Teleport Kick - (r, h, 5, 3) | Mileena |
Tail Fireball - (r, h, 3, 3, opponent is knocked back and falls) | Motaro |
Weapon Steal - counts as movement, opponent must be holding a weapon and user must not be, steals opponent's weapon. | Quan Chi |
Crawl - (r, l, 4, 2, opponent is knocked back and falls) | Reptile |
Dash Punch - (r, m, 3, 3, opponent is knocked back and falls) | Reptile |
Cartwheel - (r, m, 4, 2, opponent is knocked back and falls) | Sonya |
Leg Grab - (h, m, 4, 4, opponent is knocked back and falls) | Sonya |
Baton Trip - (r, l, 4, 2, opponent falls) | Stryker |
Hurricane Kick - (r, h, 4, 2, opponent is knocked back and falls) | Akuma |
Level 5 moves |
Move | Belongs to |
Flying Knee - (r, m, 4, 3, opponent is knocked back and falls) | Fujin |
Glowing Kick - (r, m, 4, 3, opponent is knocked back and falls) | Jade |
Flying Kick - (r, h, 5, 2, opponent is knocked back and falls) | Liu Kang |
Shadow Roll - (r, l, 5, 3, opponent is knocked back and falls, Mileena may add after 8 wins) |
Projectile Reflection - counts as movement, for 2 turns any projectiles fired at the user will be reflected back and damage the opponent | Motaro |
Glowing Arrow - (r, m, 3, 3, +1 speed after any basic attack) | Nightwolf |
Shadow Dash - (r, h, 5, 2, opponent is knocked back and falls) | Nightwolf |
Disabler - (r, m, 4, 0, disables opponent's blocking and special moves for 2 turns) | Noob Saibot |
Slide Kick - (r, l, 4, 3, opponent is knocked back and falls) | Quan Chi |
Control Orb - (r, m, 4, 0, follow-up or move opponent to ranged distance) | Rain |
Lightning - (r, l, 3, 2, follow-up if used at hand-to-hand | Rain |
Body Torpedo - (r, m, 3, 4, opponent is knocked back and falls, user lands at ranged distance if blocked) | Rayden |
Invisibility - counts as movement, turns user invisible, an invisible kombatant cannot be seen by any other kombatants and gets +1 speed when dodging, everything else (movement, attacks, blocking, etc) is handled as normal, user turns visible upon taking damage. | Reptile |
Iceball - (r, m, 3, 0, follow-up) | Sub-Zero |
Ice Clone - (h, m, 4, 0, follow-up) | Sub-Zero |
Slide Kick - (r, l, 5, 2, opponent is knocked back and falls) | Sub-Zero |
Flip Kick - (r, m, 4, 3, opponent is knocked back and falls) | Tanya |
Air Hadoken - (r, h, 5, 2, airborne attack) | Akuma |
Level 6 moves |
Move | Belongs to |
Electric Net - (r, m, 4, 0, follow-up even if you trade hits) | Cyrax |
Wind Lift - (r, l, 3, 2, follow-up) | Fujin |
Ground Stomp - (r, l, 2, 3, unblockable) | Goro |
Fireball - (r, m, 3, 3, user is knocked back, may use 3 tech points for a double fireball, double fireball may not be used in kombos) | Jax |
Ground Pound - (r, l, 3, 2, unblockable) | Jax |
Shadow Upper - (h, h, 3, 4, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls) | Cage |
Dash - (r, m, 5, 0, follow-up even if you trade hits) | Kabal |
Shadow Bicycle Kick - (r, m, 5, 4, Liu Kang may add after 10 wins) |
Super Roundhouse - (h, h, 3, 4, follow-up) | Rain |
Forceball - (r, m, 3, 2, follow-up) | Reptile |
Missile - (r, m, 4, 2, may use 3 tech points for a double missile, double missile may not be used in kombos) | Sektor |
Homing Missile - (r, m, 3, 2, can't be dodged) | Sektor |
Morph - counts as movement, morphs user into any character in the game, while morphed user may use that character's special moves but not his own, morph is automatically cancelled after 3 turns. | Shang Tsung |
Blue Fireball - (r, m, 4, 2, may use 2 tech points for a double fireball, double fireball may not be used in kombos) | Sindel |
Bicycle Kick - (h, h, 5, 3, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls) | Sonya |
Grenade - (r, mid or high, 3, 3, may use 3 tech points to throw a double grenade) | Stryker |
Red Hadoken - (r, m, 3, 4, opponent is knocked back and falls) | Akuma |
Shoryuken - (h, h, 4, 3, airborne attack, +1 speed against other airborne attacks, opponent is knocked back and falls) | Akuma |
Level 7 moves |
Move | Belongs to |
Bomb - (r, l, 2, 2, unblockable, follow-up) | Cyrax |
Telekinetic Slam - (r, l, 3, 3, follow-up) | Ermac |
Teleport Stomp - (r, h, 3, 2, unblockable, opponent falls) | Goro |
Ground Fall - (r, l, 3, 3, unblockable) | Jarek |
Gotcha Grab - (h, h, 5, 2, may use 3 tech points for 3 more damage, opponent falls, may not be used in kombos) | Jax |
Red Shadow Kick - (r, m, 4, 5, opponent is knocked back and falls, Johnny Cage may add after 12 wins) |
Teleport Stomp - (r, h, 3, 3, unblockable, opponent falls) | Kintaro |
Red Shadow Dash - (r, h, 5, 4, opponent is knocked back and falls, Nightwolf may add after 12 wins) |
Shadow Double - (r, m, 3, 3, follow-up) | Noob Saibot |
Fast Forceball - (r, m, 4, 2, follow-up, Reptile may add after 12 wins) |
Spear - (r, h, 4, 2, follow-up) | Scorpion |
Flaming Skull - (r, h, 3, 3, may use 3 tech points for a double skull or 6 tech points for a triple skull, double and triple flaming skull attacks may not be used in kombos) | Shang Tsung |
Ground Eruption - (r, l, 3, 2, may use 3 tech points for a double ground eruption or 6 tech points for a triple ground eruption, double and triple ground eruption may not be used in kombos) | Shang Tsung |
Ground Stomp - (r, l, 3, 3, unblockable) | Sheeva |
Teleport Stomp - (r, h, 3, 2, unblockable, opponent falls) | Sheeva |
Ground Ice - (h, l, 4, 0, follow-up, unblockable) | Sub-Zero |
Energy Beam - (r, h, 3, 3, unblockable) |
Suplex - (h, m, 4, 4, unblockable, opponent is knocked back and falls) |